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Alumni Artwork by: - Daniel McGarry
 
REGISTRATION ENDS IN 2 WEEKS!
There are just 2 weeks left to register for the Spring Term!

See below for course offerings and availability.
If you're unsure of your skill level or course to enroll, We offer a free portfolio review, more info below.

 
FOUNDATION & DESIGN COURSES
 

Absolute Beginners (Yves Yumol)

4 Seat Available

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Absolute Beginners (Poe Tan)

Seats Available

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Fundamentals of Perspective (Robert St Pierre)

FULL
 
 

Fundamentals of Perspective (Jon Messer)

Seats Available

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Perspective (Pat Marconett)

FULL
 
 

Perspective (Scott Caple)

FULL
 
 

Perspective (Dmitry Sorokin)

FULL
 
 

Perspective (Asa Enoch)

Seats Available

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Dynamic Sketching 1 (Poe Tan)

3 Seats Available

FULL
 
 

Dynamic Sketching 1 (Patrick Ballesteros)

FULL
 
 

Dynamic Sketching 1 (Margaret Koo)

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Dynamic Sketching 1 (Dzu Nguyen)

FULL
 
 

Dynamic Sketching 2 (Dmitry Sorokin)

Seats Available

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Dynamic Sketching 2 (Patrick Ballesteros)

2 Seats Available

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Dynamic Sketching 2  ( Yves Yumol ) 

Seats Available
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Analytical Figure Drawing (Christian Nacorda)

FULL
 
 

Analytical Figure Drawing (Ron Lemen)

 

FULL
 
 

Analytical Figure Drawing (Rey Bustos)

2 Seats Available

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Analytical Figure Drawing (Lanny Markasky)

Seats Available

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Figure Drawing: Anatomy of Style (Patrick Jones)

Seats Available

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Animal Drawing (Shannon Beaumont)

5 Seats Available

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Head Drawing and Construction (Christian Nacorda)

FULL
 
 

Head Drawing and Construction (Mathias Osland)

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Environment Sketching (Dzu Nguyen)

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Environment Sketching (Dmitry Sorokin)

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Fundamentals of Design (Tyler Edlin)

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Fundamentals of Design ( Anastasia Shiyankova ) 

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Fundamentals of Character Design (Stefan Hansson)

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Fundamentals of Character Design (Kathryn Hudson)

 Seats Available

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Design Mentorship (Hueala Teodor)

FULL
 
 

Digital Painting (Lane Brown)

FULL
 
 

Digital Painting (Robin Har)

Seats Available

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The Art of Color and Light (Chris Brock)

FULL
 
 

The Art of Color and Light (Iris Muddy)

5 Seats Available

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Composition for Concept Art and Illustration (Axel Sauerwald)

Seats Available

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Anatomy of Clothing (Ron Lemen)

 Seats Available

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Digital Art Foundations (Anne Pogoda)

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Sketching Mentorship (Peter Han)

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2D Motion Graphics in After Effects (Mehreen Bazm)

Seats Available

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3D for 2D Artists (Sergio Castaneda)

1 Seat Available

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3D for 2D Artists (Ricardo Guimarães)

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2D Animation Essentials (Saul Sandoval)

Seats Available

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Getting Started in the Game Industry: Interviews, Portfolios, and More (Kristin Christopher)

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CHARACTER DESIGN COURSES
 

Intro to Maya (David Mooy)

Seats Available

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Intro to Production Modeling (Hunton Hodgkins)

Seats Available

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Intro to Production Modeling (Vidya Vinnakota)

FULL
 
 

ZBrush for Concept & Iteration (Michael Pavlovich)

3 Seats Available

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ZBrush for Concept & Iteration (Patrick van Rooijen)

Seats Available

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Anatomy for Production (Christian Bull)

1 Seat Available

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Sculpting Anatomy: From Animal to Creature (Tan Bi)

Seats Available

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Character Facial Sculpting (Dmitrij Leppee)

3 Seats Available

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Character Texturing for Games in Substance (Adale Rene)

Seats Available

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Texturing and Surfacing for Films/Cinematics (Chris Nichols)

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Character Creation for Film/Cinematics (Pete Zoppi)

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Character Creation for Games (Patrick Yeung)

4 Seats Available

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Hard Surface Modeling for Characters (Arno Schmitz)

5 Seats Available

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Grooming for VFX (Kristin Farrensteiner)

Seats Available

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Stylized Characters in 3D (Hannah Kang)

Seats Available

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Getting Started in the Game Industry: Interviews, Portfolios, and More (Kristin Christopher)

Seats Available

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Hair Creation for Games (Naky Solanki)

2 Seats Available

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ENVIRONMENT DESIGN COURSES
 

Environment Sketching (Dzu Nguyen)

Seats Available

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Environment Sketching (Dmitry Sorokin)

Seats Available

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Digital Painting (Lane Brown)

FULL
 
 

Digital Painting (Robin Har)

Seats Available

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Fundamentals of Environment Design (Kalen Chock)

5 Seats Available

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Fundamentals of Environment Design (Michael Morris)

Seats Available

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Fundamentals of Architecture Design (Tyler Edlin)

Seats Available

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Environment Sketching for Production (PJ Raines)

Seats Available

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Environment Concept Design (Kristian Llana)

FULL
 
 

3D for 2D Artists (Sergio Castaneda)

1 Seat Available

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3D for 2D Artists (Ricardo Guimarães)

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Environment Painting and Design (Gilles Beloeil)

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Matte Painting (Marcos Shih)

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Themed Environment Design (Luc Steadman)

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Advanced Matte Painting for Production (Igor Staritsin)

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Visual Development and Art Direction Mentorship (Anthony Christov)

Seats Available

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Composition for Concept Art and Illustration (Axel Sauerwald)

Seats Available

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Key Frame Illustration for Production (Ricardo Lima)

5 Seats Available

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Sketching Mentorship (Peter Han)

Seats Available

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Background and Layout for Animation (Jonathan Hoekstra)

1 Seat Available

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2D Motion Graphics in After Effects (Mehreen Bazm)

Seats Available

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VISUAL STORYTELLING & IP DEVELOPMENT COURSES
 

Storyboarding for Animation (Phil Allora)

2 Seat Available

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Storyboarding for Animation (Rachel Kral)

1 Seat Available

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Story Development for Artists: From Idea to Reality (Joshua Pruett)

Seats Available

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Comics: The Art of Storytelling (Shaun Healey)

4 Seats Available

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Storyboard Mentorship (Kevin Reed)

1 Seat Available

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Composition for Concept Art and Illustration (Axel Sauerwald)

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Narrative Illustration and Characters (Miguel Iglesias)

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Foundations in Modern 2D Animation (Andrea Gerstmann)

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Visual Development and Art Direction Mentorship (Anthony Christov)

Seats Available

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Key Frame Illustration for Production (Ricardo Lima)

5 Seats Available

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IP Development for Production (Mark Molnar & Pixoloid Studios)

Seats Available

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Storyboarding for Live Action & Commercials (Lanny Markasky)

Seats Available

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3D for 2D Artists (Sergio Castaneda)

1 Seat Available

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3D for 2D Artists (Ricardo Guimarães)

Seat Available

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2D Motion Graphics in After Effects (Mehreen Bazm)

Seats Available

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Themed Environment Design (Luc Steadman)

Seats Available

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Sketching Mentorship (Peter Han)

Seats Available

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2D Animation Essentials (Saul Sandoval)

Seats Available

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Acting For Visual Storytellers (Allen Simpson)

Seats Available

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Storyboarding Mentorship (Kevin Reed)

1 Seat Available

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3D CHARACTER ARTS COURSES
 

Intro to Maya (David Mooy)

Seats Available

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Intro to Production Modeling (Hunton Hodgkins)

Seats Available

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Intro to Production Modeling (Vidya Vinnakota)

FULL
 
 

ZBrush for Concept & Iteration (Michael Pavlovich)

3 Seats Available

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ZBrush for Concept & Iteration (Patrick van Rooijen)

Seats Available

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Anatomy for Production (Christian Bull)

1 Seat Available

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Sculpting Anatomy: From Animal to Creature (Tan Bi)

Seats Available

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Character Facial Sculpting (Dmitrij Leppee)

3 Seats Available

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Character Texturing for Games in Substance (Adale Rene)

Seats Available

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Texturing and Surfacing for Films/Cinematics (Chris Nichols)

Seats Available

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Character Creation for Film/Cinematics (Pete Zoppi)

Seats Available

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Character Creation for Games (Patrick Yeung)

4 Seats Available

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Hard Surface Modeling for Characters (Arno Schmitz)

5 Seats Available

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Grooming for VFX (Kristin Farrensteiner)

Seats Available

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Stylized Characters in 3D (Hannah Kang)

Seats Available

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Getting Started in the Game Industry: Interviews, Portfolios, and More (Kristin Christopher)

Seats Available

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3D ENVIRONMENT ARTS COURSES
 

Intro to Maya (David Mooy)

Seats Available

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Intro to Production Modeling (Hunton Hodgkins)

Seat Available

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Intro to Production Modeling (Vidya Vinnakota)

 

FULL
 
 

ZBrush for Concept & Iteration (Michael Pavlovich)

3 Seats Available

FULL
 
 

ZBrush for Concept & Iteration (Patrick van Rooijen)

Seats Available

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Weapons and Props for Games (Aaron Wolford)

5 Seats Available

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Fundamentals of Substance for Environment Art (Ben Keeling)

Seats Available

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Advanced Substance for Environment Art (Ben Keeling)

Seats Available

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Vegetation & Plants for Games (Jared Sobotta)

Seats Available

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Environment Art for Games in UE4 (Peyton Varney)

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Creating Stylized Game Assets (Ashleigh Warner)

Seats Available

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The Art of Lighting for Games (Omar Gatica)

FULL
 
 

The Art of Lighting for Games (Ana Belén Hernández)

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UE4 Modular Environments (Clinton Crumpler)

Seats Available

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Organic World Building in UE4 (Anthony Vaccaro)

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Hard Surface Modeling for Films (Andrew Bangel)

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Procedural Modeling for Production in Houdini (Sean McEwan)

Seats Available

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Level Design for Games (Shane Canning)

Seats Available

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Getting Started in the Game Industry: Interviews, Portfolios, and More (Kristin Christopher)

Seats Available

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HOUDINI | FX COURSES
 

Fundamentals of Houdini for 3D Artists (Varomix Wey)

Seats Available

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Intro to FX Using Houdini (Timothy Stam)

Seats Available

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Abstract FX in Houdini (Matt Taylor)

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VEX in Houdini (Johannes Richter)

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Procedural Modeling for Production in Houdini (Sean McEwan)

 Seats Available

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Motion Graphics (Ferdinando Spagnolo)

Seats Available

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Grooming for VFX (Kristin Farrensteiner)

Seats Available

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3D & FX ELECTIVE COURSES
 

Grooming for VFX (Kristin Farrensteiner)

Seats Available

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Hard Surface Modeling for Characters (Arno Schmitz)

5 Seats Available

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Hard Surface Modeling for Films (Andrew Bangel)

Seats Available

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Intro to Maya (David Mooy)

Seats Available

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Level Design for Games (Shane Canning)

Seats Available

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ZBrush for Concept & Iteration (Michael Pavlovich)

3 Seats Available

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ZBrush for Concept & Iteration (Patrick van Rooijen)

  Seats Available

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CHARACTER TD | RIGGING TRACK
 

Intro to Maya (David Mooy)

Seats Available

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Intro to Rigging (Fabio Siino)

Seats Available

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Python for VFX and Animation in Maya (Alexander Richter)

 Seats Available

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Rigging for Games (Perry Leijten)

Seats Available

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Mechanical Rigging (Jose Antonio Martin Martin)

Seats Available

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Character Facial Rigging for Production (Jose Antonio Martin Martin)

Seats Available

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Applied Rigging Techniques for Production (Mathias Royrvik)

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Intro to Production Modeling (Hunton Hodgkins)

Seats Available

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Intro to Production Modeling (Vidya Vinnakota)

 Seats Available

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ZBrush for Concept & Iteration (Michael Pavlovich)

3 Seats Available

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ZBrush for Concept & Iteration (Arno Schmitz)

Seats Available

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COMPOSITING | LIGHTING TRACK
 

Lighting and Shading for Film Production (Frederic Durand)

Seats Available

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Nuke Compositing for 3D Artists (Behnam Shafiebeik)

Seats Available

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The Art of Lighting for Games (Omar Gatica)

FULL
 
 

The Art of Lighting for Games (Ana Belén Hernández)

Seats Available

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VFX Set Extensions (Paul McWilliams)

Seats Available

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ANIMATION
 

Acting For Visual Storytellers (Allen Simpson)

Seats Available

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Animation For Beginners (Fernando Herrera)

Seats Available

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Intro to Animation in Maya (Andres Obelmejias)

Seats Available

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Alumni Artwork by: Daria Lezucha
Contact us if you are a new or current student in need of course guidance, or if you are a studio/business and would like to inquire about custom training for your team:

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Not sure of your skill level or course to enroll? We offer a free portfolio review. Click below to learn more.

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